This job ad has been posted over 40 days ago...
40
applicants
Junior Character Artist
at Ubisoft Reflections in
Newcastle upon Tyne - United Kingdom
Platforms: Unannounced
Project: Art Department
DRIVING / RACING (City Racing)
Software Utilized: Photoshop, ZBrush
Salary: $17,000 - $19,000
Bonus Eligibility: Yes
Relocation: Yes
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United Kingdom
Job Description and Responsibilities:
The successful candidate will work within a team of animators, modelers and engineers on one of our innovative console driving games. The role will primarily be to assist the senior character modelers with tasks such as skinning, texture mapping and export to game and so requires someone with excellent attention to detail. The role will also encompass modeling of complete characters, components and accessories, exporting, testing and troubleshooting these in the game engine•To create and assist in creation of high quality character model assets in accordance with the brief and technical requirements of the game•Produce consistent work of high quality•Estimate your own work and manage your time to meet deadlines•Prepare work for outsourcing, assess and report on quality of incoming work
Requirements:
•Passion for CG character art, animation and games
•Proven character modeling skills including skinning, texture mapping and polygonal modeling
•Self-motivated, positive, conscientious and organized
•Good communicator, able to give and receive constructive feedback
•Knowledge of character rigging an advantage
•Conversant with Autodesk 3DS Max, Zbrush and Photoshop
•Will ideally have worked on at least one shipped title
Platforms: Unannounced
Project: Art Department
DRIVING / RACING (City Racing)
Software Utilized: Photoshop, ZBrush
Salary: $17,000 - $19,000
Bonus Eligibility: Yes
Relocation: Yes
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United Kingdom
Job Description and Responsibilities:
The successful candidate will work within a team of animators, modelers and engineers on one of our innovative console driving games. The role will primarily be to assist the senior character modelers with tasks such as skinning, texture mapping and export to game and so requires someone with excellent attention to detail. The role will also encompass modeling of complete characters, components and accessories, exporting, testing and troubleshooting these in the game engine•To create and assist in creation of high quality character model assets in accordance with the brief and technical requirements of the game•Produce consistent work of high quality•Estimate your own work and manage your time to meet deadlines•Prepare work for outsourcing, assess and report on quality of incoming work
Requirements:
•Passion for CG character art, animation and games
•Proven character modeling skills including skinning, texture mapping and polygonal modeling
•Self-motivated, positive, conscientious and organized
•Good communicator, able to give and receive constructive feedback
•Knowledge of character rigging an advantage
•Conversant with Autodesk 3DS Max, Zbrush and Photoshop
•Will ideally have worked on at least one shipped title
Published at 08-03-2009
Viewed: 2505 times
Viewed: 2505 times
